Phantasm Spiral Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Megalosmasher X
R Rarity
Megalosmasher X
R Rarity
Megalosmasher X
WATER 4
Megalosmasher X
  • ATK:

  • 2000

  • DEF:

  • 0


With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.

N Rarity
Phantasm Spiral Dragon
N Rarity
Phantasm Spiral Dragon
N Rarity
Phantasm Spiral Dragon
WATER 8
Phantasm Spiral Dragon
  • ATK:

  • 2900

  • DEF:

  • 2900


A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.

R Rarity
Dimensional Fissure
R Rarity
Dimensional Fissure
R Rarity
Dimensional Fissure
Spell Continuous
Dimensional Fissure

    Any monster sent to the Graveyard is banished instead.

    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    SR Rarity
    Fish Sonar
    Spell Normal
    Fish Sonar

      Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.

      R Rarity
      Pacifis, the Phantasm City
      R Rarity
      Pacifis, the Phantasm City
      R Rarity
      Pacifis, the Phantasm City
      Spell Field
      Pacifis, the Phantasm City

        (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

        SR Rarity
        Pot of Desires
        SR Rarity
        Pot of Desires
        SR Rarity
        Pot of Desires
        Spell Normal
        Pot of Desires

          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



          Tag(s):

          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



            Tag(s):

            R Rarity
            Fists of the Unrivaled Tenyi
            R Rarity
            Fists of the Unrivaled Tenyi
            R Rarity
            Fists of the Unrivaled Tenyi
            Trap Counter
            Fists of the Unrivaled Tenyi

              When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.

              SR Rarity
              Macro Cosmos
              SR Rarity
              Macro Cosmos
              SR Rarity
              Macro Cosmos
              Trap Continuous
              Macro Cosmos

                When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.

                N Rarity
                Phantasm Spiral Battle
                N Rarity
                Phantasm Spiral Battle
                N Rarity
                Phantasm Spiral Battle
                Trap Normal
                Phantasm Spiral Battle

                  If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.

                  N Rarity
                  Phantasm Spiral Power
                  N Rarity
                  Phantasm Spiral Power
                  N Rarity
                  Phantasm Spiral Power
                  Trap Normal
                  Phantasm Spiral Power

                    If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.

                    R Rarity
                    Torrential Tribute
                    R Rarity
                    Torrential Tribute
                    R Rarity
                    Torrential Tribute
                    Trap Normal
                    Torrential Tribute

                      When a monster(s) is Summoned: Destroy all monsters on the field.

                      Extra Deck

                      SR Rarity
                      Infernoid Evil
                      SR Rarity
                      Infernoid Evil
                      SR Rarity
                      Infernoid Evil
                      FIRE 1
                      Infernoid Evil
                      • ATK:

                      • 1100

                      • DEF:

                      • 1100


                      2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.

                      N Rarity
                      Zombie Warrior
                      N Rarity
                      Zombie Warrior
                      N Rarity
                      Zombie Warrior
                      DARK 3
                      Zombie Warrior
                      • ATK:

                      • 1200

                      • DEF:

                      • 900


                      "Skull Servant" + "Battle Warrior"

                      Need 7 UR

                       Rarity
                      Gaia Stream, the Graceful Force
                       Rarity
                      Gaia Stream, the Graceful Force
                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Dominus Impulse
                      UR Rarity
                      Dominus Impulse
                      UR Rarity
                      Songs of the Dominators
                      UR Rarity
                      Songs of the Dominators

                      Main: 40 Extra: 15

                      R Rarity
                      3 cardMegalosmasher X
                      R Rarity
                      3 cardMegalosmasher X
                      Megalosmasher X
                      WATER 4
                      Megalosmasher X
                      • ATK:

                      • 2000

                      • DEF:

                      • 0


                      With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.


                      N Rarity
                      1 cardPhantasm Spiral Dragon
                      N Rarity
                      1 cardPhantasm Spiral Dragon
                      Phantasm Spiral Dragon
                      WATER 8
                      Phantasm Spiral Dragon
                      • ATK:

                      • 2900

                      • DEF:

                      • 2900


                      A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.


                      R Rarity
                      1 cardDimensional Fissure
                      R Rarity
                      1 cardDimensional Fissure
                      Dimensional Fissure
                      Spell Continuous
                      Dimensional Fissure

                        Any monster sent to the Graveyard is banished instead.


                        SR Rarity
                        3 cardFish Sonar
                        SR Rarity
                        3 cardFish Sonar
                        Fish Sonar
                        Spell Normal
                        Fish Sonar

                          Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


                          SR Rarity
                          2 cardFury of Kairyu-Shin
                          SR Rarity
                          2 cardFury of Kairyu-Shin
                          Fury of Kairyu-Shin
                          Spell Normal
                          Fury of Kairyu-Shin

                            Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.


                            R Rarity
                            3 cardPacifis, the Phantasm City
                            R Rarity
                            3 cardPacifis, the Phantasm City
                            Pacifis, the Phantasm City
                            Spell Field
                            Pacifis, the Phantasm City

                              (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                              N Rarity
                              1 cardPhantasm Spiral Grip
                              N Rarity
                              1 cardPhantasm Spiral Grip
                              Phantasm Spiral Grip
                              Spell Equip
                              Phantasm Spiral Grip

                                Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of "Phantasm Spiral Grip" once per turn.


                                SR Rarity
                                3 cardPot of Desires
                                SR Rarity
                                3 cardPot of Desires
                                Pot of Desires
                                Spell Normal
                                Pot of Desires

                                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                  Tag(s):

                                  SR Rarity
                                  1 cardPot of Duality
                                  SR Rarity
                                  1 cardPot of Duality
                                  Pot of Duality
                                  Spell Normal
                                  Pot of Duality

                                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                    Tag(s):

                                    SR Rarity
                                    1 cardPot of Extravagance
                                    SR Rarity
                                    1 cardPot of Extravagance
                                    Pot of Extravagance
                                    Spell Normal
                                    Pot of Extravagance

                                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                      Tag(s):

                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                        UR Rarity
                                        2 cardDominus Impulse
                                        UR Rarity
                                        2 cardDominus Impulse
                                        Dominus Impulse
                                        Trap Normal
                                        Dominus Impulse

                                          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                          R Rarity
                                          2 cardFists of the Unrivaled Tenyi
                                          R Rarity
                                          2 cardFists of the Unrivaled Tenyi
                                          Fists of the Unrivaled Tenyi
                                          Trap Counter
                                          Fists of the Unrivaled Tenyi

                                            When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.


                                            SR Rarity
                                            1 cardMacro Cosmos
                                            SR Rarity
                                            1 cardMacro Cosmos
                                            Macro Cosmos
                                            Trap Continuous
                                            Macro Cosmos

                                              When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                              N Rarity
                                              3 cardPhantasm Spiral Battle
                                              N Rarity
                                              3 cardPhantasm Spiral Battle
                                              Phantasm Spiral Battle
                                              Trap Normal
                                              Phantasm Spiral Battle

                                                If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                                N Rarity
                                                1 cardPhantasm Spiral Power
                                                N Rarity
                                                1 cardPhantasm Spiral Power
                                                Phantasm Spiral Power
                                                Trap Normal
                                                Phantasm Spiral Power

                                                  If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                  N Rarity
                                                  3 cardSea Stealth Attack
                                                  N Rarity
                                                  3 cardSea Stealth Attack
                                                  Sea Stealth Attack
                                                  Trap Continuous
                                                  Sea Stealth Attack

                                                    When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                    SR Rarity
                                                    2 cardSimultaneous Equation Cannons
                                                    SR Rarity
                                                    2 cardSimultaneous Equation Cannons
                                                    Simultaneous Equation Cannons
                                                    Trap Normal
                                                    Simultaneous Equation Cannons

                                                      Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                                                      UR Rarity
                                                      2 cardSongs of the Dominators
                                                      UR Rarity
                                                      2 cardSongs of the Dominators
                                                      Songs of the Dominators
                                                      Trap Normal
                                                      Songs of the Dominators

                                                        If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                        R Rarity
                                                        2 cardTorrential Tribute
                                                        R Rarity
                                                        2 cardTorrential Tribute
                                                        Torrential Tribute
                                                        Trap Normal
                                                        Torrential Tribute

                                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                                          SR Rarity
                                                          2 cardTrap Trick
                                                          SR Rarity
                                                          2 cardTrap Trick
                                                          Trap Trick
                                                          Trap Normal
                                                          Trap Trick

                                                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                            R Rarity
                                                            1 cardDark Flare Knight
                                                            R Rarity
                                                            1 cardDark Flare Knight
                                                            Dark Flare Knight
                                                            DARK 6
                                                            Dark Flare Knight
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 800


                                                            "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


                                                            N Rarity
                                                            1 cardDeepsea Shark
                                                            N Rarity
                                                            1 cardDeepsea Shark
                                                            Deepsea Shark
                                                            WATER 5
                                                            Deepsea Shark
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 1600


                                                            "Bottom Dweller" + "Tongyo"


                                                            SR Rarity
                                                            1 cardInfernoid Evil
                                                            SR Rarity
                                                            1 cardInfernoid Evil
                                                            Infernoid Evil
                                                            FIRE 1
                                                            Infernoid Evil
                                                            • ATK:

                                                            • 1100

                                                            • DEF:

                                                            • 1100


                                                            2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.


                                                            N Rarity
                                                            1 cardKarbonala Warrior
                                                            N Rarity
                                                            1 cardKarbonala Warrior
                                                            Karbonala Warrior
                                                            EARTH 4
                                                            Karbonala Warrior
                                                            • ATK:

                                                            • 1500

                                                            • DEF:

                                                            • 1200


                                                            "M-Warrior #1" + "M-Warrior #2"


                                                            N Rarity
                                                            1 cardTime Magic Hammer
                                                            N Rarity
                                                            1 cardTime Magic Hammer
                                                            Time Magic Hammer
                                                            LIGHT 2
                                                            Time Magic Hammer
                                                            • ATK:

                                                            • 500

                                                            • DEF:

                                                            • 400


                                                            Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).


                                                            N Rarity
                                                            1 cardZombie Warrior
                                                            N Rarity
                                                            1 cardZombie Warrior
                                                            Zombie Warrior
                                                            DARK 3
                                                            Zombie Warrior
                                                            • ATK:

                                                            • 1200

                                                            • DEF:

                                                            • 900


                                                            "Skull Servant" + "Battle Warrior"


                                                            R Rarity
                                                            2 cardDigital Bug Corebage
                                                            R Rarity
                                                            2 cardDigital Bug Corebage
                                                            Digital Bug Corebage
                                                            LIGHT
                                                            Digital Bug Corebage
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 1800


                                                            2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                                                             Rarity
                                                            2 cardGaia Stream, the Graceful Force
                                                             Rarity
                                                            2 cardGaia Stream, the Graceful Force
                                                            Gaia Stream, the Graceful Force
                                                            WATER
                                                            Gaia Stream, the Graceful Force
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 0


                                                            2+ Level 6 monsters Once per turn, you can also Xyz Summon "Gaia Stream, the Graceful Force" by using 1 Rank 5 or 7 Xyz Monster you control (transfer its materials to this card). Cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. Cannot attack directly. Gains ATK equal to the combined Levels/Ranks of its attached materials x 200. At the end of the Damage Step, if this card battled: Detach 1 material from this card.


                                                            R Rarity
                                                            3 cardGem-Knight Pearl
                                                            R Rarity
                                                            3 cardGem-Knight Pearl
                                                            Gem-Knight Pearl
                                                            EARTH
                                                            Gem-Knight Pearl
                                                            • ATK:

                                                            • 2600

                                                            • DEF:

                                                            • 1900


                                                            2 Level 4 monsters


                                                            R Rarity
                                                            2 cardShark Caesar
                                                            R Rarity
                                                            2 cardShark Caesar
                                                            Shark Caesar
                                                            WATER
                                                            Shark Caesar
                                                            • ATK:

                                                            • 1800

                                                            • DEF:

                                                            • 2000


                                                            3 or more (max. 5) Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. If this card attacks or is attacked, it gains 1000 ATK for each Shark Counter on it, during the Damage Step only.


                                                            master-duel
                                                            Phantasm Spiral
                                                            5







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